Objects by day. Monsters by night.

Only the moonlight can make these shadows. Build one right and it comes out of the wall, alive. But when the sun rises, it's gone.

An umbrella, a pair of scissors, an old bottle... Set ordinary things in the moonlight and arrange their shadows on the wall. Match the monster's silhouette before dawn, press SUMMON, and the shadow peels off the wall and comes alive.

  • Drag an item from the tray onto the floor. Drag it around and its shadow follows.
  • Slide a stand toward the window (the moon) to make its shadow bigger, away from it to make it smaller (mouse wheel or W / S works too).
  • Turn: drag the round handle, Shift + wheel, or Q / E. Flip: F.
  • Right-click or Delete puts an item back. Not every item is needed!
  • Get close to the right spot and it clicks into place.
  • H: hint (tells you which item becomes which part) / R: reset / Space: SUMMON
  • V: change the wobbly "Squigglevision" look (it turns itself down on slow machines).

Play with sound on. Mouse required.

The Bat, Black Cat, Night Owl, Werewolf, The Witch, Dracula and the Grim Reaper.

Later nights bring new light into the room: a candle lantern, a tall floor mirror... and an old friend comes back.

Made in Godot 4 for GoedWare Game Jam: Halloween Part 3 (theme: IT ONLY COMES OUT AT NIGHT) by wakkin.

  • AI tools: coding support with Claude Code; some of the images were made with AI.
  • Fonts: Pixelify Sans, Jacquard 24, Silkscreen (SIL Open Font License 1.1)
  • Sound effects: Kenney "Impact Sounds" and "RPG Audio" (CC0), BigSoundBank (CC0), Mixkit (Mixkit Sound Effects Free License)
Published 3 days ago
StatusReleased
PlatformsHTML5
Authorwakkin
GenrePuzzle
Made withGodot
TagsAtmospheric, Godot, Halloween, Pixel Art, Shadows
AI DisclosureAI Assisted, Code, Graphics

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