Farming Sim × Zombie Shooter — except the shooting is the irrigation.

There is no water in this world. You water the crops with a shotgun.

Every weapon is a watering can with a different spray pattern. Fists soak one square. A bat sweeps a short fan. A shotgun throws a cone that stretches and thins the further away the kill was. The farming layer decides which squares need blood; the combat layer is how you deliver it.

How the watering works

The same field, the same corpse, three weapons: fists water one bed, a wood bat three, a shotgun four.

Same field, same corpse, three weapons. The red squares are the game's own forecast, drawn across your soil before you pull the trigger — so it reads as a puzzle rather than a guess. Gold corners mean that bed finishes watering on this shot.

So you do not shoot zombies to survive them. You shoot them standing over the right bed, at the right angle, with the right barrel.

Neither half works without the other. Kill them away from the soil and nothing grows. Let them reach the collection box and they smash the only thing you can sell through — and the box sits at the far end of the farm from the field you want to water.

Sow by day. Lure the dead across your beds by night. Pay the bank $500 by the fifth dawn, then see how much longer you can keep the farm standing.


Controls

WASD / arrowsMove
MouseAim (or whichever way you are walking)
Space / left clickSwing or shoot
EPlant, harvest, sell at the box, set a spike
1 2 3 4 5Seeds and the spike trap
QSwap weapon
EnterStart the night early
EscPause
MMute

Walk onto the farmhouse doorstep to open the store. There is no key for it.

Four things the first night will not tell you

  • Fill every bed, every morning. Three seeds a day will never pay the bank. Sell the harvest, spend the lot on seed, repeat.
  • Climb the crops. Wheat funds corn, corn funds pumpkins. Profit per bed runs $7 → $15 → $25 → $26.
  • Do not run to the collection box. Most of the wave follows you, so standing at the box drags all of them there and waters nothing. The box takes a beating before it breaks, and spike traps cover it while you work.
  • Corn grows tall and blocks your own shots. A full field of it can cost you the night.

Desktop only. The blood gauges are two pixels wide and the whole game is a precision aim, so a phone can open this page but cannot really play it.


Made in eight days

Built for the Bezi Mega Jam in Godot 4.7. Every sprite, sound effect and music track in the build is produced by generator scripts inside the project — the pixel art is authored as ASCII maps, the twenty-one sound effects and six music tracks are synthesised from code, and the day and night themes are the same melody with the third and sixth flattened. No external assets.

Comments

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PVZ?

i am interested at playing, but still cannot figure it out what to do. please guide me

Yes, I love the concept! Farming, but with the twist that you need enemy blood to grow your crops!that’s such a fun idea.

One of my favorites so far. The game looks simple at first, but giving the player so many things to think about makes it surprisingly challenging. Managing the house, boxes, plants, enemies, and the player all at the same time creates a really interesting gameplay loop.

Great job, man!